November Chapter Meeting: A Postmortem of Hands On! Pattern Blocks by Island Officials

NOTE: We are in a new location! We will now be meeting in Old City. Details below.

IGDA Philadelphia is please to announce its November 2011 chapter meeting. The event will take place on Saturday, November 12, 2011 from 5-7pm.

Socializing and networking will begin at 4:45 with opening remarks and presentations beginning at 5:15.

Agenda
November’s chapter meeting will be a postmortem by Island Officials.

– 4:45 – 5:15 :: Socializing
– 5:15 – 5:20 :: Welcome / Opening Announcements
– 5:20 – 5:35 :: Around the World Introductions
– 5:35 – 6:35 :: A Postmortem of Hands On! Pattern Blocks by Island Officials
– 6:35 – 6:50 :: Q&A w/ Presenter
– 6:50 – 7:00 :: Closing Remarks / Socializing
– 7:00 – ???? :: Socializing continues somewhere TBD

* Note: All times are estimated

[1] A Postmortem of Hands On! Pattern Blocks by Island Officials
In the time since the release of Hands On! Tangrams, the team at Island Officials has been pouring all of their passion into a worthy successor. After persevering through equal parts triumph and tribulations, their efforts have concluded with the completion of Hands On! Pattern Blocks for Nintendo DS. Now they would like to share the story of their journey with you, as well as introduce you to a little robot named Orion.

In this presentation, CEO and executive producer Ryan Morrison and creative director and COO Ryan Harbinson, along with Lead Designer Adrian Sandoval and Art Director Karen McKenna, will summarize the development of Hands On! Pattern Blocks. They’ll discuss applying the lessons learned from previous projects, what worked, what didn’t, and many other insights on their sophomore Nintendo DS title.

Is RSVP Required?
No, but RSVPing ahead of time will make your sign in process at the event easier. Instead of writing all of your information down on a sign-in sheet, we’ll check you off the RSVP list and you’ll be done! If you want to come but aren’t sure, RSVP regardless and you’ll be set even if you need to make a last minute decision! YOU DO NOT NEED TO BRING A PAPER TICKET TO THE MEETING.

Note: RSVP will close noon the day of the event to allow us to print the check-in list prior to heading on site for event set up. If you missed the RSVP online period, you can still attend the event. Just show up and sign in on location!

Location
Wildbit / IndyHall
20 N. 3rd Street
7th Floor
Philadelphia, PA

Map: http://bit.ly/oiOaUN (Google Maps)
View Building Entrance: http://bit.ly/n5rKZA (may take a few moments to load while Google Maps adjust view)

Getting In
Wildbit and IndyHall are behind a key-pad entrance (see above). We will post instructions on how to get in at the keypad. (Don’t worry, it’s very easy!)

Wildbit / IndyHall is easily accessible via car public transportation.

via car: There is a lot of on-street, metered parking. If you are looking for a garage or lot, visit http://philapark.org/locator/ to check out what is nearby.

via public transportation: Wildbit and IndyHall are a short walking distance from a couple of Market-Frankford Line (MFL) stops. If coming from outside the city, take any train to 30th, 15th/Suburban/Market East stop and hop on the MFL heading East (towards the Frankford Transportation Center). The MFL stops at 5th & Market and 2nd & Market. If coming in via PATCO, get off at the 8th & Market stop. You can either walk down to 3rd and Market or hop on the MFL a couple of stops.

Visit http://septa.org/maps/system/index.html for an interactive map if you need more assistance.

Who can attend?
Anyone! IGDA Philadelphia meetings are usually open to anyone in the area who is working on game development, interested in game development, or simply curious about game development.
In the case of an event that has a restriction on attendees, it will be noted as such in the event details.

Questions?
If you have any questions, please reach out to chapter leadership by contacting philly[at]igda[dot]org. We look forward to seeing you!

Special Thanks!
IGDA Philadelphia would like to thank Wildbit and IndyHall for hosting our event and supporting the local game development community. Show your appreciation by visiting their sites, thanking them, and (if you attend), respecting their office.

About Wildbit
We create web products such as Beanstalk, Postmark, and Newsberry to help business collaborate and communicate more effectively.

About IndyHall
Independents Hall is a coworking space and community in Philadelphia

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