is please to announce its June 2013 chapter meeting. Hosted by Drexel, the event will take place on Saturday, June 8 from 5-7pm
Socializing and networking will begin at 4:45 with opening remarks and presentations beginning at 5:15.
September’s chapter meeting will be a presentation on
- 4:45 – 5:15 :: Socializing
- 5:15 – 5:20 :: Welcome / Opening Announcements
- 5:20 – 5:35 :: Around the World Introductions
- 5:35 – 6:50 :: Larry Grant – Introduction to Unity3D Networking Concepts
- 6:50 – 7:00 :: Closing Remarks / Socializing
- 7:00 – ???? :: Socializing continues at Mikies
* Note: All times are estimated
Larry Grant – Introduction to Unity3D Networking Concepts
Synopsis: We will review the various networking models including: peer to peer, Master Game Servers, Game Servers, Authoritative, Relay and Hybrid models. We will further discuss the challenges with Firewalls, NAT and NAT Punch through. We will discuss the Unity NetworkView Object and proper use cases for it, including Observed and RPC calls and when to use each. We will wrap up with a Q&A session and everyone will get a free copy of my highly praised eBook “A step by step guide to networking with Unity3D”. If there’s additional time/interest we can also spend a few minutes discussing the differences between Photon Networking vs Unity3D Networking.
: Larry Grant is an accomplished IT professional with nearly 30 years professional IT, programming, database, management and technology specialist. In 2005 Larry was recognized as CTO of the year by both Oracle Corporation and Info World Magazine. Today Larry is an Enterprise Cloud Computing Specialist, working with leading fortune 500 companies building the latest, state of the art, enterprise clouds. Larry has also been a avid Indie Developer focused on building his own engines from scratch. Larry started developing early share ware titles in DOS and assembly language and eventually embraced C++/DirectX on Windows when it became available. Larry later moved to C#/XNA where he released BLOCKBuster on Xbox Indie Games. Unity3D was the first commercial engine Larry embraced and quickly learned to master its capabilities. Today Larry is working on “Pulsar” a team based multi-player space combat game using Unity3D and Photon Networking. You can visit Larry’s site at http://www.3dmuve.com
, and visit his facebook fan page at http://www.facebook.com/3dmuve
. Also check out his latest video previews on youtube at http://www.youtube.com/user/3DMUVE/videos?flow=grid&view=0
. See some legacy videos at http://www.youtube.com/user/Quadgnim/videos?view=0&flow=grid
Is RSVP Required?
No, we’ll check you off the RSVP list and you’ll be done! If you want to come but aren’t sure, RSVP regardless and you’ll be set even if you need to make a last minute decision! YOU DO NOT NEED TO BRING A PAPER TICKET TO THE MEETING.
Note: RSVP will close at 2PM the day of the event to allow us to print the check-in list prior to heading on site for event set up. If you missed the RSVP online period, you can still attend the event. Just show up and sign in on location!
3141 Chestnut St (Corner of Chestnut & 32nd St)
Room: Curtis 341
View Building Entrance: http://bit.ly/pGveYc
(may take a few moments to load while Google Map adjusts view)
Who can attend?
Anyone! IGDA Philadelphia meetings are usually open to anyone in the area who is working on game development, interested in game development, or simply curious about game development.
In the case of an event that has a restriction on attendees, it will be noted as such in the event details.
If you have any questions, please reach out to chapter leadership by contacting philly[at]igda[dot]org. We look forward to seeing you!
Connect with IGDA Philadelphia
If you’re looking to connect with members of the IGDA Philadelphia community outside of meetings, check out the IGDA Philadelphia About page
for details on connecting with us via Facebook, LinkedIn, and Twitter, and joining our Mailing List.